Destiny 2 Movement Is Feeling Slow Again
Going back to PUBG in 2021 was a fault
The thought entered my head when I heard that PlayerUnknown'southward Battlegrounds was getting a new 8x8 map this month: "Wow, when was the last fourth dimension I played PUBG?" I don't hear much about the battle royale game that kicked off the trend manner back in 2017, but it'due south all the same one of the most played games on Steam every 24-hour interval. "I should check out that new map and see how PUBG is doing!"
Yea, that was a big mistake.
I clocked effectually 55 hours in PUBG during its beginning year. My friends and I weren't nightly winners, but we had our share of chicken dinners. In its start months I call back being excited about PUBG'due south potential as a sim-side by side competitive shooter. Having played PlayerUnknown'southward original Arma 3 battle royale modern, I liked PUBG's simplified weapon handling and more stable shooter foundation on Unreal Engine 4. At the time, PUBG made the mechanically obtuse, ultra sim-y DayZ and Arma 3 look similar the dinosaurs in the room. Nowadays, PUBG is more obsolete than either of them.
PUBG is only four years one-time, merely information technology already feels like a relic of a genre that moved on to bigger and better things. Jumping back in the past week, I was immediately surprised by how little has changed. Movement is nevertheless floaty and slightly delayed, vehicles drive like butt, character models are ugly, cosmetics are bland, and the waiting period before a match actually starts is obnoxious as hell.
PUBG combat is still a lot of tactical bush shooting, for improve or worse.
Lousy loot
Seriously, I thought battle royale games figured this out already: Give me something to do or just show me a list of players. I don't want to wait 2 or three minutes to discover a game but to spend some other sixty seconds standing around an empty street while randos throw apples at my head. At least Call of Duty: Warzone's pre-game anteroom easily you a random weapon to practice your aim or accident off steam with. I'd appreciate a like mini costless-for-all in PUBG's lobby, at least so I don't have to spend that pregame minute hovering over the "exit" push, pondering on why I'g playing boomer royale.
There are and so many 2017-donkey pattern choices here that come off as dated and uninviting at present, virtually of which trickle down from a terrible looting feel. Outfitting a rifle with a few attachments I institute in a muddied garage is still a chore.
After countless hours in Apex Legends and Warzone, PUBG's loot pool feels swollen with samey SMGs, rifles, and attachments. Loot spawns in messy clumps that make something as simple equally picking upwards an individual item off the ground maddening (good luck picking up that tiny compensator instead of the medkit clipping through information technology). Y'all're heavily encouraged to employ the inventory interface for every interaction with the world, which means spending ten minutes sorting through garbage in a carte ripped from 2013 early admission DayZ until you have the gear needed to exist competitive.
This laborious, drawn-out looting phase carried over from the survival games that preceded PUBG is what originally killed my battle royale fizz. In the years since, the biggest boxing royale games have sped upward the looting procedure or minimized its importance in favor of the actual skillful function of battle royale: tight, coordinated squad fights.
Apex Legends has a simplistic boodle hierarchy with readable, spaced-out pickups effortlessly pocketed from the basis. To make sure you lot barely have to micromanage anything, attachments automatically transfer from one weapon to the next (PUBG eventually borrowed this feature in tardily 2019). Warzone went a step further in 2020 when information technology ditched looted attachments for pre-configured weapon blueprints that piggyback off the stiff customization in Modernistic Warfare's Gunsmith. Instead of scrounging around dusty bedrooms hoping for a 4X scope, I can call in the kitted-out M4 of my dreams within minutes.
Recoil in PUBG is no joke, a fact that I relearned in this fight.
A quiet death
Once I actually got to moving around and shooting stuff in PUBG, it withal didn't feel quite correct. Vaulting and climbing just… don't work unless you hit your target ledge at the right bending (a technique that more than experienced players are probably used to). Basic inputs like running, crouching, and jumping have a noticeable moment of animation windup before your graphic symbol actually does anything—something I appreciate in Arma'due south simulated PvE operations, simply not and then much in a competitive FPS.
Mid-to-close range firefights are where PUBG starts to feel OK. I had a few practiced "hot drop in a town and fight everyone in it" matches that I sometimes won and by and large lost. In those scenarios, PUBG is a tedious but functional FPS, only its lack of easy-to-read feedback gets more frustrating during common 100-meter sniper showdowns. From that distance, you have to lookout man each bullet travel and look for a blood splatter on the target. With tried and true features like striking markers and "thwoop" indicator sounds in every other popular FPS, PUBG sticks out with its more than realistic (and less satisfying) impacts. The most you become is an aggressively unexciting notification that "Yous HAVE DOWNED HILL_SNIPER47."
I don't remember e'er thinking this back in 2017, merely PUBG is an eerily serenity game. Notifications don't have sound effects and characters don't speak. The ane song that plays on the main menu goes mute equally presently as you enter a match, instead of carrying into the start of a lucifer like Apex Legends' customizable intro tracks.
In a way, quiet is exactly what you want—I'm able to selection out the sound of guns and footsteps effectually me in PUBG no matter what—just the lack of any natural ambiance started to get to me as I sprinted past trees that don't sway and water that doesn't catamenia. Maybe I've just been spoiled by the rich, living soundscapes of Chase: Showdown's Louisiana bayou maps, just Hunt proves that a reactive world can add a lot to a game that is more often than not running in grass.
It's not like whatever ane matter near PUBG is egregiously bad, I just don't see a good reason to play it nowadays when there are and then many better games effectually. Looking at the last few years of updates—new maps, a few destructible walls, a little airplane, more guns—nothing really moves the needle for me. Taego, the new 8x8 map added in the latest update, is its best-looking locale to date.
It's also encouraging to run across Bluehole cover good ideas from its competitors, like Warzone'southward Gulag and self-revive kits. Only PUBG remains cumbersome to its core. If that hasn't changed past now, I shouldn't concur my breath. There's clearly still a massive slice of boxing royale fans that love the game (by and large in Asia, and by and large on the mobile version). It's kind of dainty that, fifty-fifty as other massive corporations like Epic, EA, and Activision took over boxing royale in the Due west, PUBG still carved out its own corner of the genre it popularized. Good for them, only I'm going to uninstall it as soon as you can read this.
Source: https://www.pcgamer.com/going-back-to-pubg-in-2021-was-a-mistake/
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